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In our view, this is the way all computer and smartphone platforms should provide security, rather than entrusting one monopoly app store as the arbiter of what software users are allowed to obtain.

Most importantly, mobile operating systems increasingly provide robust, permissions-based security, enabling users to choose what each app is allowed to do: save files access the microphone access your contacts.
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We’re confident Android will be similarly successful.
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Gamers have proven able to adopt safe software practices, and gaming has thrived on the open PC platform through many sources, including Steam,, Riot Games, Good Old Games, and.
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You should look carefully at the source of software you’re installing, and only install software from sources you trust. Open platforms are an expression of freedom: the freedom of users to install the software they choose, and the freedom of developers to release software as they wish. Sweeney insisted on the “open platform” model in comments to CNET where he touched on the security of sideloading apps, minimizing the risk.
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My definition: On an open platform, users are free install software from any source they choose, and developers are free to reach users and engage in commerce directly. Even still, installing apps from other sources on PC and Mac is a lot safer than on Android because of all the antivirus and anti-malware software that is widely used. Both operating systems allow the installation of apps outside their respective app stores because that’s how things have worked on PC and Mac long before App Store came to be. Competition among services gives consumers lots of great choices and enables the best to succeed based on merit.īut let’s not forget that neither PC nor Mac is open like Android. We believe gamers will benefit from competition among software sources on Android. On open platforms like PC, Mac, and Android, Epic’s goal is to bring its games directly to customers. And you’re also setting a dangerous precedent.Įpic certainly wants to deal directly with customers, and that’s understandable. If you remove that element and encourage users to sideload apps instead, you can’t ensure that everyone will be safe. The Play store has many tools to filter out malware apps, and, even still, malware still makes it inside from time to time. And Epic can’t guarantee the security of Android users like Google does. It’s not unheard of for hackers to create lookalike versions of popular apps with the hopes of fooling Android users into installing them on their devices. Apple has very tight rules in place for App Store access, and Google has been stepping up its security in recent years, as well.īy bypassing the Google Play store, Epic is giving hackers an incentive to attack unsuspecting Android users. With the App Store and Google Play in place, users have easy ways to discover and purchase apps, and it all happens securely. Anyone old enough to remember old third-party app stores like Handango will remember what a nightmare they were. Without Apple and Google opening the doors for developers to all these consumer devices, there would effectively be no money to make. And no developer should feel entitled to sell apps on iPhone and Android without paying anything to Apple or Google. Maintaining these massive stores doesn’t come cheap. And Google was quick to follow, of course. Apple invented this new revenue stream for developers many years ago when it launched the App Store on the iPhone. Many people argue that 30% is too much, and that’s a discussion worth having as well. But let’s not forget that the 70% that goes to developers and publishers right now is well above the 0% they’d get otherwise. Yes, Apple and Google make a lot of money from app sales. There’s a rationale for this on console where there’s enormous investment in hardware, often sold below cost, and marketing campaigns in broad partnership with publishers. The 30 percent store tax is a high cost in a world where game developers’ 70 percent must cover all the cost of developing, operating, and supporting their games. The great thing about the Internet and the digital revolution is that this is possible, now that physical storefronts and middlemen distributors are no longer required. Here’s what he told The Verge about it:Įpic wants to have a direct relationship with our customers on all platforms where that’s possible. But CEO Tim Sweeney confirmed that Epic wants to cut out the middleman. There’s no way to sideload apps on iPhone - well, it’s not as easy as on Android - so Epic had no choice. On iPhone, Epic had absolutely no way to avoid paying Apple its 30% cut.
